May 22, 2014 by srbaldauf
So here we are. It seems I may have miscalculated with my last post. (Which you should read here and comment on).
First, I’m one day past Step 1. It was 7 hours long. It was terrible. Don’t do it. My brain is still questionably rattled from it.
Second, I have six more days until I have to take COMLEX. Which is 8 hours.
Third, this punishment idea works. I’m terrified of being punished after discussing Brett’s options. Which is why I’m definitely getting this in on time. Which, fuck, brings us to the next point.
(Fourth,) I thought my next post wasn’t until NEXT thursday–when I will be finished with boards. This was probably due to my being a week behind with that post in the first place. So when I said no more mailing it in–I meant it!
So here we go.
I spent today ranking every N64 Super Smash Bros character on 7 different metrics out of ten. Then I took the average of those scores. Then I ranked them. The metrics are as follows:
Melee/Smash Attacks (M/S): In other words, the A button attacks. How powerful are they? Easy or hard to pull off? You get the picture.
Recovery: How good is the character when it comes to getting back to the edge?
“Show Me Your Moves!” (Moves): Yes, that was the Captain Falcon taunt. Hopefully it played in your head when you read it, because I can’t make the computer do that. These are the B attacks.
Throws: Also pretty self-explanatory. Speed of the grab, distance of the throw, etc.
Intangibles: Okay, this is basically a subjective category I included for each character. Mostly so I can say fuck you to Mario again. (I’ll explain later).
Difficulty: The easier they are to use, the higher the score. You could feasibly flip this around and argue that a more difficulty character to use is more rewarding and therefore better. I won’t disagree. But I went back and forth on it and arbitrarily decided to do it this way.
These are listed as worst to first. Because I hate a rankings list that starts with #1. Why would I read any further!? Where’s the suspense!?
Sorry, got sidetracked. Let’s try this again.
#12. Jigglypuff — 4.1
M/S: 4 Speed: 5 Recovery: 8 Moves: 2 Throw: 6 Intangibles: 2 Difficulty: 2
I don’t actually mind playing as Jigglypuff. But she (it?) isn’t that fast. The melee attacks get the job done but there’s nothing all that powerful. Her moves can be powerful but are ridiculously difficult to pull off. Plus rest is basically asking someone to kill you. Flying is useful, but mostly in a stay away until everyone is dead kind of way. Plus it’s a big pink ball. And not a cool one like Kirby.
#11 Luigi — 5.0
M/S: 5 Speed: 5 Recovery: 5 Moves: 5 Throw: 7 Intangibles: 2 Difficulty: 6
Let’s be honest. Luigi is pretty much worse than Mario in every way. Which means he was also hurt by my dislike for Mario. He doesn’t do anything particularly poorly. But he doesn’t do anything particularly well either. I do like his up-jump attack better than Mario’s, but it’s harder to pull off. Otherwise, he’s just kind of middle of the pack. Which unfortunately led to a low ranking without anything to pull him up.
#9 Yoshi — 5.7 (tie)
M/S: 7 Speed: 6 Recovery: 6 Moves: 6 Throws: 8 Intangibles: 4 Difficulty: 3
This one hurt a little. I like Yoshi. His numbers aren’t even bad! But they just didn’t add up to a higher ranking. Yoshi lacked a really strong category to pull himself up. Good smash and melee attacks. Pretty decent speed. Solid recovery, but it’s really hurt by the lack of an up-B move to help him. Moves are okay but not great. Down-B is solid and the up-B egg throw is useful, but tricky to get the hang of. His throw is quite good. Intangibles hurt Yoshi though. I mean, how many people really went out of their way to pick Yoshi? Maybe if you’re 2 random characters choice (in our knockout tourneys–ask for rules) were Yoshi and Jigglypuff. But it wasn’t usually going to be Yoshi. Difficulty hurt Yoshi too–it is not an easy path to be good with Yoshi.
#9 Mario — 5.7 (tie)
M/S: 6 Speed: 6 Recovery: 6 Moves: 5 Throw: 8 Intangibles: 2 Difficulty: 7
I hate Mario (in this game). Is this due to a completely irrational childhood perception that the game favored Mario (as Nintendo’s keystone franchise character) and would unfairly give him a slight edge? Or does it have to do with him being Kyle’s go-to character as a child, when there was nothing worse then the game totally fucking you over so that Mario AND Kyle could win? Or that this also lead to me be constantly grounded for a summer due to an inability to play without swearing at or around my little brothers? Oh, all of them? Okay.
So yeah, intangibles may have hurt Mario. All things considered, I feel like I was pretty fair.
#8 Link — 6.3
M/S: 7 Speed: 5 Recovery: 5 Moves: 6 Throw: 6 Intangibles: 9 Difficulty: 7
This one hurts the most. Link is my go-to character. Damn you (arbitrary-and-in-no-way-based-on-fact) statistics. Melee and smash were solid. Speed was pretty slow actually. Recovery was one of the weaker ones. Moves were good but not great. Throw was decent but slow. Overall, Link is an accessible character and generally a solid choice. But he can’t compete with good players using better characters.
#7 Ness — 6.4
M/S: 7 Speed: 6 Recovery: 6 Moves: 7 Throw: 7 Intangibles: 8 Difficulty: 4
Ness is good. Don’t let the ranking fool you. But he is NOT easy to be good with. His recovery relies on your ability to zap yourself, which is no easy task. But his attacks are good. His speed isn’t great but his roll is pretty good. High intangible scores–I mean, he uses a bat, a yo-yo, and fire. And a baseball hat! Wish you were higher Ness!
#6 Samus — 6.6
M/S: 6 Speed: 5 Recovery: 5 Moves: 8 Throws: 7 Intangibles: 8 Difficulty: 7
An all-around solid choice. Little bit slow though, which holds her back. And her recovery isn’t great. Samus’ moves are excellent though–spin attack for days. Similar throw to links but it at least electrocutes them. Not great, but good enough to crack the top half.
#5 Donkey Kong — 7.1
M/S: 9 Speed: 3 Recovery: 7 Moves: 8 Throw: 10 Intangibles: 6 Difficulty: 7
Donkey Kong is the original tank character. He can take a ton of damage and he’s very powerful. He’s surprisingly fast when he needs to be (basically for throws) but overall he’s pretty slow. It’s a long time to get an attack in and he’s so big it’s difficult to roll away from people. But high attack scores and one of the best throws in the game help make up for his weaknesses.
#4 Fox — 7.6
M/S: 8 Speed: 9 Recovery: 7 Moves: 6 Throw: 7 Intangibles: 8 Difficulty: 8
Fox is very good. With his speed, he’s very difficult to beat. But he’s held back by a weak move set. The gun is basically worthless. I mean, Link’s boomerang at least knocks them down. And the reflector, while extremely useful at times, is still worthless in some situations. Not sure anyone else has a move that is only useful in a certain situation. (Okay, Ness’ health reflector thing and Jigglypuff’s rest). And while the up-B is good for getting back, it seems a little underpowered for attacking. Outside of the moves though, Fox is easily one of the best.
#3 Kirby — 7.7
M/S: 8 Speed: 6 Recovery: 9 Moves: 8 Throw: 8 Intangibles: 8 Difficulty: 6
I actually expected Kirby to come out on top of all this, so I’m a little surprised to find him at number three. Really, he’s only held back by his speed. Which isn’t bad, but it just isn’t quick. M/S is actually quite good in terms of power and speed. Flying is incredibly useful since Kirby, unlike Jigglypuff, has the attacks to take advantage of it. Very tough to beat and always a good option. Just not quite the best.
#2 Captain Falcon — 7.9
M/S: 8 Speed: 8 Recovery: 6 Moves: 9 Throw: 7 Intangibles: 9 Difficulty: 8
Falcon is a beast. Very fast, right up there with Fox, but with the moves to back it up. Falcon Punch is one of the most powerful moves in the game (although slow). Falcon Kick is a great quick attack. His up-B is fantastic (or incredibly frustrating if you’re on the wrong side of it). Solid melee/smash. The only thing he’s lacking is a better recovery. The double jump and up-B, while not bad, just don’t quite cover enough distance. Also who’s cooler than Falcon? I mean, he announces his moves as he’s doing them!
#1 Pikachu — 8.0
M/S: 7 Speed: 9 Recovery: 9 Moves: 7 Throws: 10 Intangibles: 6 Difficulty: 8
Part of why Smash Bros has had such enduring popularity is due to it’s solid balancing. There really isn’t much separating most of these choices. But Pikachu came out on top.
First, the speed. While Pikachu might not have the running around speed of Captain Falcon, no one gets a move off quicker than Pikachu. The moves are solid, with the Thunderbolt being even better than Falcon’s up-B (also more frustrating). Melee/smash are reasonable. Recovery is excellent with agility. But let’s talk about the throw.
It’s honestly unfair how quick Pikachu’s throw is. Plus it electrocutes. And it’s powerful. And the forward throw can clear out other enemies. It might be the best move in the game. Or the cheapest.
Really, the only downside to Pikachu is that you have to play as Pikachu.
Feel free to argue/yell at me in the comments! But you can’t argue with the numbers.